This means they borrow a lot of tricks from DDs and rely on their chain-guns to show DDs who's boss with a Torpedo Delight for any that get too close. Not DDs, not Cruisers or Heavy Cruisers, LIGHT Cruisers. The trick with any of these gals is that they are pure LIGHT Cruisers, AKA Scout Cruisers. Personally, I rocked the Lee, Fiji and Edinburgh all three have permanent berths in my harbor. If there are, watch out for them, and keep away from their 9-11Km radar. At the start of the match, look at the enemy lineup. Remember, you are a HUGE DD, with amazing conc and good torps, and massive gun power with only 8s reload.ĩ. Your best shots and game play should be around the islands. Remember, once you smoke, you cannot spot crap.Ĩ. Be sure you have a DD or a CA/BB with you. I do a 180 and run my other fish in the water. What I do is, I move behind the island, and when they are in range (3-4Km), BAM, I take off fast and run all my fish in the water. If the enemy is closer then 8Km, MOVE your ship. They are so happy they having fun, they forget that in 1.3mins, those enemies will be closer, and he/she has not moved YET. They smoke up, start to shoot, and get good damage. Be sure you will NOT have an enemy ship within conc range. ALWAYS ALWAYS ALWAYS ALWAYS have an exit path.Ħ. Hit ONLY the super structure of the BBs, lower parts of the DDs, and water line of the CAs (except german cruisers, those hit above the waterline).ĥ. That's what will save you 80% of the time.Ĥ. Be ready to move backwards to get under cover when too many puts attention on you (best if you are close to an island and point your nose towards the exit route).ģ. Stay close to islands (this goes for the rest of the grind to T10 Mino).Ģ. Edi has good Conc, good torps, good guns and fast enough.ġ. Neptune will be very hard, as her conc really sucks.
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